﻿using COC.Exception;
using UnityEngine;
using System.Collections;

namespace COC.Exception
{

/// <summary>
/// just wrap of exception class,order that classifying as of thread exception.
/// </summary>
public class CThreadException:CException
{
    public CThreadException (string message):base(message)
	{

	}
	
	public CThreadException (string message, CException innerException):base(message,innerException)
	{

	}

    public CThreadException(): base()
	{

	}
   
}
}
